mdl::LwConversion

Definitions:

[1/8] ‘mdl::LwConversion::IrayPlus_ArchAndDesign_2_5’

  • SDPropertyCategory = ‘Input’
    • ‘DiffuseLevel’ = SDValueFloat(float(1)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat) [Uniform]

    • ‘DiffuseRoughness’ = SDValueFloat(float(0)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat)

    • ‘DiffuseColour’ = SDValueColorRGB(ColorRGB(0.5,0.5,0.5)) [CONNECTABLE]
      • Types:
        • ‘ColorRGB’ (SDTypeColorRGB)

    • ‘Reflectivity’ = SDValueFloat(float(0.600000024)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat) [Uniform]

    • ‘ReflectionGlossiness’ = SDValueFloat(float(1)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat)

    • ‘ReflectionColour’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
      • Types:
        • ‘ColorRGB’ (SDTypeColorRGB)

    • ‘MetalMaterial’ = SDValueBool(bool(false)) [CONNECTABLE]
      • Types:
        • ‘bool’ (SDTypeBool) [Uniform]

    • ‘Transparency’ = SDValueFloat(float(0)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat) [Uniform]

    • ‘RefractionGlossiness’ = SDValueFloat(float(1)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat)

    • ‘RefractionColour’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
      • Types:
        • ‘ColorRGB’ (SDTypeColorRGB)

    • ‘RefractionIOR’ = SDValueFloat(float(1.39999998)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat) [Uniform]

    • ‘RefractionFalloffOn’ = SDValueBool(bool(false)) [CONNECTABLE]
      • Types:
        • ‘bool’ (SDTypeBool) [Uniform]

    • ‘RefractionFalloffDistance’ = SDValueFloat(float(10)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat) [Uniform]

    • ‘RefractionFalloffColourOn’ = SDValueBool(bool(false)) [CONNECTABLE]
      • Types:
        • ‘bool’ (SDTypeBool) [Uniform]

    • ‘RefractionFalloffColour’ = SDValueColorRGB(ColorRGB(0.5,0.5,0.5)) [CONNECTABLE]
      • Types:
        • ‘ColorRGB’ (SDTypeColorRGB)

    • ‘ThinWalled’ = SDValueBool(bool(false)) [CONNECTABLE]
      • Types:
        • ‘bool’ (SDTypeBool) [Uniform]

    • ‘Translucency’ = SDValueBool(bool(false)) [CONNECTABLE]
      • Types:
        • ‘bool’ (SDTypeBool) [Uniform]

    • ‘TranslucencyWeight’ = SDValueFloat(float(0.5)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat)

    • ‘TranslucencyColour’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
      • Types:
        • ‘ColorRGB’ (SDTypeColorRGB)

    • ‘Anisotropy’ = SDValueFloat(float(1)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat)

    • ‘AnisotropyRotation’ = SDValueFloat(float(0)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat)

    • ‘ByIOR’ = SDValueBool(bool(false)) [CONNECTABLE]
      • Types:
        • ‘bool’ (SDTypeBool) [Uniform]

    • ‘BRDF_0DegRefl’ = SDValueFloat(float(0.200000003)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat) [Uniform]

    • ‘BRDF_90DegRefl’ = SDValueFloat(float(1)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat) [Uniform]

    • ‘BRDF_CurveShape’ = SDValueFloat(float(5)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat) [Uniform]

  • SDPropertyCategory = ‘Output’
    • ‘output’ [CONNECTABLE, READ_ONLY]
      • Types:
        • ‘mdl::material’ (SDTypeStruct)

[2/8] ‘mdl::LwConversion::IrayPlus_ArchAndDesign_2_3’

  • SDPropertyCategory = ‘Input’
    • ‘DiffuseLevel’ = SDValueFloat(float(1)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat) [Uniform]

    • ‘DiffuseRoughness’ = SDValueFloat(float(0)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat)

    • ‘DiffuseColour’ = SDValueColorRGB(ColorRGB(0.5,0.5,0.5)) [CONNECTABLE]
      • Types:
        • ‘ColorRGB’ (SDTypeColorRGB)

    • ‘Reflectivity’ = SDValueFloat(float(0.600000024)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat) [Uniform]

    • ‘ReflectionGlossiness’ = SDValueFloat(float(1)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat)

    • ‘ReflectionColour’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
      • Types:
        • ‘ColorRGB’ (SDTypeColorRGB)

    • ‘MetalMaterial’ = SDValueBool(bool(false)) [CONNECTABLE]
      • Types:
        • ‘bool’ (SDTypeBool) [Uniform]

    • ‘Transparency’ = SDValueFloat(float(0)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat) [Uniform]

    • ‘RefractionGlossiness’ = SDValueFloat(float(1)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat)

    • ‘RefractionColour’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
      • Types:
        • ‘ColorRGB’ (SDTypeColorRGB)

    • ‘RefractionIOR’ = SDValueFloat(float(1.39999998)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat) [Uniform]

    • ‘RefractionFalloffOn’ = SDValueBool(bool(false)) [CONNECTABLE]
      • Types:
        • ‘bool’ (SDTypeBool) [Uniform]

    • ‘RefractionFalloffDistance’ = SDValueFloat(float(10)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat) [Uniform]

    • ‘RefractionFalloffColourOn’ = SDValueBool(bool(false)) [CONNECTABLE]
      • Types:
        • ‘bool’ (SDTypeBool) [Uniform]

    • ‘RefractionFalloffColour’ = SDValueColorRGB(ColorRGB(0.5,0.5,0.5)) [CONNECTABLE]
      • Types:
        • ‘ColorRGB’ (SDTypeColorRGB)

    • ‘ThinWalled’ = SDValueBool(bool(false)) [CONNECTABLE]
      • Types:
        • ‘bool’ (SDTypeBool) [Uniform]

    • ‘Translucency’ = SDValueBool(bool(false)) [CONNECTABLE]
      • Types:
        • ‘bool’ (SDTypeBool) [Uniform]

    • ‘TranslucencyWeight’ = SDValueFloat(float(0.5)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat)

    • ‘TranslucencyColour’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
      • Types:
        • ‘ColorRGB’ (SDTypeColorRGB)

    • ‘Anisotropy’ = SDValueFloat(float(1)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat)

    • ‘AnisotropyRotation’ = SDValueFloat(float(0)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat)

    • ‘ByIOR’ = SDValueBool(bool(false)) [CONNECTABLE]
      • Types:
        • ‘bool’ (SDTypeBool) [Uniform]

    • ‘BRDF_0DegRefl’ = SDValueFloat(float(0.200000003)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat) [Uniform]

    • ‘BRDF_90DegRefl’ = SDValueFloat(float(1)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat) [Uniform]

    • ‘BRDF_CurveShape’ = SDValueFloat(float(5)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat) [Uniform]

  • SDPropertyCategory = ‘Output’
    • ‘output’ [CONNECTABLE, READ_ONLY]
      • Types:
        • ‘mdl::material’ (SDTypeStruct)

[3/8] ‘mdl::LwConversion::IrayPlus_ArchAndDesign’

  • SDPropertyCategory = ‘Input’
    • ‘DiffuseLevel’ = SDValueFloat(float(1)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat) [Uniform]

    • ‘DiffuseRoughness’ = SDValueFloat(float(0)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat)

    • ‘DiffuseColour’ = SDValueColorRGB(ColorRGB(0.5,0.5,0.5)) [CONNECTABLE]
      • Types:
        • ‘ColorRGB’ (SDTypeColorRGB)

    • ‘Reflectivity’ = SDValueFloat(float(0.600000024)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat) [Uniform]

    • ‘ReflectionGlossiness’ = SDValueFloat(float(1)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat)

    • ‘ReflectionColour’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
      • Types:
        • ‘ColorRGB’ (SDTypeColorRGB)

    • ‘MetalMaterial’ = SDValueBool(bool(false)) [CONNECTABLE]
      • Types:
        • ‘bool’ (SDTypeBool) [Uniform]

    • ‘Transparency’ = SDValueFloat(float(0)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat) [Uniform]

    • ‘RefractionGlossiness’ = SDValueFloat(float(1)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat)

    • ‘RefractionColour’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
      • Types:
        • ‘ColorRGB’ (SDTypeColorRGB)

    • ‘RefractionIOR’ = SDValueFloat(float(1.39999998)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat) [Uniform]

    • ‘RefractionFalloffOn’ = SDValueBool(bool(false)) [CONNECTABLE]
      • Types:
        • ‘bool’ (SDTypeBool) [Uniform]

    • ‘RefractionFalloffDistance’ = SDValueFloat(float(10)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat) [Uniform]

    • ‘RefractionFalloffColourOn’ = SDValueBool(bool(false)) [CONNECTABLE]
      • Types:
        • ‘bool’ (SDTypeBool) [Uniform]

    • ‘RefractionFalloffColour’ = SDValueColorRGB(ColorRGB(0.5,0.5,0.5)) [CONNECTABLE]
      • Types:
        • ‘ColorRGB’ (SDTypeColorRGB)

    • ‘ThinWalled’ = SDValueBool(bool(false)) [CONNECTABLE]
      • Types:
        • ‘bool’ (SDTypeBool) [Uniform]

    • ‘Translucency’ = SDValueBool(bool(false)) [CONNECTABLE]
      • Types:
        • ‘bool’ (SDTypeBool) [Uniform]

    • ‘TranslucencyWeight’ = SDValueFloat(float(0.5)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat)

    • ‘TranslucencyColour’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
      • Types:
        • ‘ColorRGB’ (SDTypeColorRGB)

    • ‘Anisotropy’ = SDValueFloat(float(1)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat)

    • ‘AnisotropyRotation’ = SDValueFloat(float(0)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat)

    • ‘ByIOR’ = SDValueBool(bool(false)) [CONNECTABLE]
      • Types:
        • ‘bool’ (SDTypeBool) [Uniform]

    • ‘BRDF_0DegRefl’ = SDValueFloat(float(0.200000003)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat) [Uniform]

    • ‘BRDF_90DegRefl’ = SDValueFloat(float(1)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat) [Uniform]

    • ‘BRDF_CurveShape’ = SDValueFloat(float(5)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat) [Uniform]

  • SDPropertyCategory = ‘Output’
    • ‘output’ [CONNECTABLE, READ_ONLY]
      • Types:
        • ‘mdl::material’ (SDTypeStruct)

[4/8] ‘mdl::LwConversion::IrayPlus_MetallicPaint’

  • SDPropertyCategory = ‘Input’
    • ‘BaseColour’ = SDValueColorRGB(ColorRGB(1,0,0)) [CONNECTABLE]
      • Types:
        • ‘ColorRGB’ (SDTypeColorRGB)

    • ‘Roughness’ = SDValueFloat(float(0.150000006)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat)

    • ‘EdgeWeight’ = SDValueFloat(float(1)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat)

    • ‘EdgeColour’ = SDValueColorRGB(ColorRGB(0,0,0)) [CONNECTABLE]
      • Types:
        • ‘ColorRGB’ (SDTypeColorRGB)

    • ‘EdgeBias’ = SDValueFloat(float(10)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat)

    • ‘LightFacingWeight’ = SDValueFloat(float(1)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat)

    • ‘LightFacingColour’ = SDValueColorRGB(ColorRGB(0,0,1)) [CONNECTABLE]
      • Types:
        • ‘ColorRGB’ (SDTypeColorRGB)

    • ‘LightFacingBias’ = SDValueFloat(float(0.100000001)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat)

    • ‘ReflColour’ = SDValueColorRGB(ColorRGB(0.800000012,0.800000012,0.800000012)) [CONNECTABLE]
      • Types:
        • ‘ColorRGB’ (SDTypeColorRGB)

    • ‘ReflEdgeWeight’ = SDValueFloat(float(1)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat)

    • ‘ReflBaseWeight’ = SDValueFloat(float(0.5)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat)

    • ‘FlakeColour’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
      • Types:
        • ‘ColorRGB’ (SDTypeColorRGB)

    • ‘FlakeWeight’ = SDValueFloat(float(1)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat) [Uniform]

    • ‘FlakeScale’ = SDValueFloat(float(1.5)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat) [Uniform]

    • ‘FlakeDensity’ = SDValueFloat(float(0.699999988)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat) [Uniform]

    • ‘UnitConversion’ = SDValueFloat(float(0.100000001)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat) [Uniform]

  • SDPropertyCategory = ‘Output’
    • ‘output’ [CONNECTABLE, READ_ONLY]
      • Types:
        • ‘mdl::material’ (SDTypeStruct)

[5/8] ‘mdl::LwConversion::IrayPlus_FastSSS’

  • SDPropertyCategory = ‘Input’
    • ‘OverallDiffuseColoration’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
      • Types:
        • ‘ColorRGB’ (SDTypeColorRGB)

    • ‘UnscatteredDiffuseColour’ = SDValueColorRGB(ColorRGB(0.800000012,0.800000012,0.800000012)) [CONNECTABLE]
      • Types:
        • ‘ColorRGB’ (SDTypeColorRGB)

    • ‘UnscatteredDiffuseWeight’ = SDValueFloat(float(0.100000001)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat)

    • ‘FrontSubsurfaceColour’ = SDValueColorRGB(ColorRGB(0.75,0.600000024,0.200000003)) [CONNECTABLE]
      • Types:
        • ‘ColorRGB’ (SDTypeColorRGB) [Uniform]

    • ‘FrontSubsurfaceWeight’ = SDValueFloat(float(0.5)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat)

    • ‘BackSubsurfaceColour’ = SDValueColorRGB(ColorRGB(0.75,0.600000024,0.200000003)) [CONNECTABLE]
      • Types:
        • ‘ColorRGB’ (SDTypeColorRGB) [Uniform]

    • ‘BackSubsurfaceWeight’ = SDValueFloat(float(0.5)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat)

    • ‘SubsurfaceScatterRadius’ = SDValueFloat(float(0.330000013)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat) [Uniform]

    • ‘SpecularColour’ = SDValueColorRGB(ColorRGB(0.75,0.75,0.75)) [CONNECTABLE]
      • Types:
        • ‘ColorRGB’ (SDTypeColorRGB)

    • ‘Shininess’ = SDValueFloat(float(0.330000013)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat)

    • ‘ScatterBias’ = SDValueFloat(float(0.319999993)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat) [Uniform]

    • ‘IOR’ = SDValueFloat(float(1.29999995)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat) [Uniform]

  • SDPropertyCategory = ‘Output’
    • ‘output’ [CONNECTABLE, READ_ONLY]
      • Types:
        • ‘mdl::material’ (SDTypeStruct)

[6/8] ‘mdl::LwConversion::IrayPlus_SkinSSS’

  • SDPropertyCategory = ‘Input’
    • ‘OverallDiffuseColoration’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
      • Types:
        • ‘ColorRGB’ (SDTypeColorRGB)

    • ‘UnscatteredDiffuseColour’ = SDValueColorRGB(ColorRGB(0.800000012,0.800000012,0.800000012)) [CONNECTABLE]
      • Types:
        • ‘ColorRGB’ (SDTypeColorRGB)

    • ‘UnscatteredDiffuseWeight’ = SDValueFloat(float(0.300000012)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat)

    • ‘SubsurfaceScatterRadius’ = SDValueFloat(float(0.730000019)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat) [Uniform]

    • ‘TopScatterColour’ = SDValueColorRGB(ColorRGB(1,0.850000024,0.600000024)) [CONNECTABLE]
      • Types:
        • ‘ColorRGB’ (SDTypeColorRGB) [Uniform]

    • ‘TopScatterWeight’ = SDValueFloat(float(0.5)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat)

    • ‘SubdermalScatterColour’ = SDValueColorRGB(ColorRGB(0.949999988,0.5,0.200000003)) [CONNECTABLE]
      • Types:
        • ‘ColorRGB’ (SDTypeColorRGB) [Uniform]

    • ‘SubdermalScatterWeight’ = SDValueFloat(float(0.300000012)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat)

    • ‘BackScatterColour’ = SDValueColorRGB(ColorRGB(0.699999988,0.100000001,0.100000001)) [CONNECTABLE]
      • Types:
        • ‘ColorRGB’ (SDTypeColorRGB) [Uniform]

    • ‘BackScatterWeight’ = SDValueFloat(float(0.5)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat)

    • ‘OverallSpecularWeight’ = SDValueFloat(float(1)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat)

    • ‘SpecularColour1’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
      • Types:
        • ‘ColorRGB’ (SDTypeColorRGB)

    • ‘SpecularWeight1’ = SDValueFloat(float(0.300000012)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat)

    • ‘SpecularEdgeWeight1’ = SDValueFloat(float(1)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat)

    • ‘Shininess1’ = SDValueFloat(float(1)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat)

    • ‘SpecularColour2’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
      • Types:
        • ‘ColorRGB’ (SDTypeColorRGB)

    • ‘SpecularWeight2’ = SDValueFloat(float(0.5)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat)

    • ‘SpecularEdgeWeight2’ = SDValueFloat(float(0)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat)

    • ‘Shininess2’ = SDValueFloat(float(1)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat)

    • ‘ReflectionWeight’ = SDValueFloat(float(0)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat)

    • ‘ReflEdgeWeight’ = SDValueFloat(float(0)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat)

    • ‘ReflGlossiness’ = SDValueFloat(float(1)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat)

    • ‘ScatterBias’ = SDValueFloat(float(0.119999997)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat) [Uniform]

    • ‘IOR’ = SDValueFloat(float(1.39999998)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat) [Uniform]

  • SDPropertyCategory = ‘Output’
    • ‘output’ [CONNECTABLE, READ_ONLY]
      • Types:
        • ‘mdl::material’ (SDTypeStruct)

[7/8] ‘mdl::LwConversion::IrayPlus_Generic’

  • SDPropertyCategory = ‘Input’
    • ‘Colour’ = SDValueColorRGB(ColorRGB(0.5,0,0)) [CONNECTABLE]
      • Types:
        • ‘ColorRGB’ (SDTypeColorRGB)

    • ‘Image’ = SDMDLValueParameterReference(0) [CONNECTABLE]
      • Types:
        • ‘ColorRGB’ (SDTypeColorRGB)

    • ‘ImageFade’ = SDValueFloat(float(0)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat)

    • ‘Glossiness’ = SDValueFloat(float(60)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat)

    • ‘UseGlossinessMap’ = SDValueBool(bool(false)) [CONNECTABLE]
      • Types:
        • ‘bool’ (SDTypeBool) [Uniform]

    • ‘GlossinessMap’ = SDValueFloat(float(0)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat)

    • ‘Highlights’ = SDValueBool(bool(false)) [CONNECTABLE]
      • Types:
        • ‘bool’ (SDTypeBool) [Uniform]

    • ‘EnableReflectivity’ = SDValueBool(bool(false)) [CONNECTABLE]
      • Types:
        • ‘bool’ (SDTypeBool) [Uniform]

    • ‘DirectRefl’ = SDValueFloat(float(40)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat)

    • ‘UseDirectReflMap’ = SDValueBool(bool(false)) [CONNECTABLE]
      • Types:
        • ‘bool’ (SDTypeBool) [Uniform]

    • ‘DirectReflMap’ = SDValueFloat(float(0)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat)

    • ‘ObliqueRefl’ = SDValueFloat(float(76)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat)

    • ‘UseObliqueReflMap’ = SDValueBool(bool(false)) [CONNECTABLE]
      • Types:
        • ‘bool’ (SDTypeBool) [Uniform]

    • ‘ObliqueReflMap’ = SDValueFloat(float(0)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat)

    • ‘ByIOR’ = SDValueBool(bool(false)) [CONNECTABLE]
      • Types:
        • ‘bool’ (SDTypeBool) [Uniform]

    • ‘EnableTransparency’ = SDValueBool(bool(false)) [CONNECTABLE]
      • Types:
        • ‘bool’ (SDTypeBool) [Uniform]

    • ‘TransparencyAmount’ = SDValueFloat(float(100)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat)

    • ‘UseTransparencyImage’ = SDValueBool(bool(true)) [CONNECTABLE]
      • Types:
        • ‘bool’ (SDTypeBool) [Uniform]

    • ‘TransparencyImage’ = SDValueFloat(float(0)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat)

    • ‘TransparencyImageFade’ = SDValueFloat(float(0)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat)

    • ‘TranslucencyAmount’ = SDValueFloat(float(0)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat)

    • ‘UseTranslucencyMap’ = SDValueBool(bool(false)) [CONNECTABLE]
      • Types:
        • ‘bool’ (SDTypeBool) [Uniform]

    • ‘TranslucencyMap’ = SDValueFloat(float(0)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat)

    • ‘RefractionIOR’ = SDValueFloat(float(1.39999998)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat) [Uniform]

  • SDPropertyCategory = ‘Output’
    • ‘output’ [CONNECTABLE, READ_ONLY]
      • Types:
        • ‘mdl::material’ (SDTypeStruct)

[8/8] ‘mdl::LwConversion::IrayPlus_SSS’

  • SDPropertyCategory = ‘Input’
    • ‘IOR’ = SDValueFloat(float(1)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat) [Uniform]

    • ‘Transmission’ = SDValueColorRGB(ColorRGB(0.949999988,0.899999976,0.699999988)) [CONNECTABLE]
      • Types:
        • ‘ColorRGB’ (SDTypeColorRGB) [Uniform]

    • ‘AbsorbCoeff’ = SDValueFloat(float(0.100000001)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat) [Uniform]

    • ‘ScatterCoeff’ = SDValueFloat(float(1)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat) [Uniform]

  • SDPropertyCategory = ‘Output’
    • ‘output’ [CONNECTABLE, READ_ONLY]
      • Types:
        • ‘mdl::material’ (SDTypeStruct)